BuildAllObjects
Trains Media Server to recognize any objects that exist in its database and have incomplete or out-of-date training (any objects that have one or more images with a status of untrained
). For example, you must re-train an object if you add new training images.
Type: asynchronous
Parameter | Description | Required |
---|---|---|
database
|
The name of a database to process. Set this parameter to train Media Server to recognize objects in the specified database only. By default, this action trains Media Server to recognize objects in all databases. | No |
numparallel
|
The maximum number of threads that the action can use (default 1). | No |
Example
/action=BuildAllObjects
/action=BuildAllObjects&numparallel=4
Response
This action is asynchronous, so Media Server always returns success accompanied by a token:
<autnresponse> <action>BUILDALLOBJECTS</action> <response>SUCCESS</response> <responsedata> <token>MTYuMjguOTQuMTcyOjE4MDAwOkJVSUxEQUxMRkFDRVM6MTQ0ODkwMjM3MDM4MjAxMTM1Mzg4MTc1</token> </responsedata> </autnresponse>
You can use this token with the QueueInfo action to retrieve the status of the action:
<autnresponse> <action>QUEUEINFO</action> <response>SUCCESS</response> <responsedata> <actions> <action> <status>Finished</status> <queued_time>2016-Sep-23 12:00:10</queued_time> <time_in_queue>1</time_in_queue> <process_start_time>2016-Sep-23 12:00:11</process_start_time> <time_processing>0</time_processing> <process_end_time>2016-Sep-23 12:00:11</process_end_time> <entry> <build> <image> <index>1</index> <label>5f4d99f332e26214c9548f6f985fe512</label> <status>trained</status> </image> </build> <database>CompanyLogos</database> <identifier>HPE</identifier> <numimages>1</numimages> <numtrained>1</numtrained> </entry> <token>MTYuMjguOTQuMTcyOjE4MDAwOkJVSUxEQUxMRkFDRVM6MTQ0ODkwMjM3MDM4MjAxMTM1Mzg4MTc1</token> </action> </actions> </responsedata> </autnresponse>