injectMatch

Injects a match into the current matching session.

This method accepts an edkMatch object. This edkMatch must be one that you create in the Lua script; nothing happens if you call injectMatch on the match from Eduction that you first pass into the finalizematch function.

After you call this function, the session takes ownership of the match, so you cannot use the created match in any subsequent functions.

NOTE: You cannot perform additional post-processing on injected matches. Eduction skips these matches at post-processing time, to prevent infinite loops.

Syntax

session:injectMatch(edkMatch)

Arguments

Argument Description
edkMatch

An edkMatch object.