LuaEdkMatch:new

The constructor for a LuaEdkMatch object (creates a new LuaEdkMatch object).

Syntax

LuaEdkMatch:new()

or

LuaEdkMatch:new(entity_name, matched_text, offset)

Arguments

NOTE: You can use this constructor without arguments to create a match without values set. However, to reduce the amount of repeated code, Micro Focus recommends that you use the alternative version that allows you to create a match with some important information populated.

Argument Description
entity_name

The name of the entity that the match belongs to.

matched_text The matching text.
offset The position of the match (in bytes).

Returns

(edkMatch). The new edkMatch object.