LuaCodifiedFact Methods
A LuaCodifiedFact
object is a complete fact. You initialize this fact from a LuaIncompleteFact
object by using the initToCodifiedFact
method (see LuaIncompleteFact Methods and initToCodifiedFact).
A LuaCodifiedFact
object must not have any missing elements (for example, it must have an entity value. It can also have zero or more LuaCodifiedFactProperty
objects, each of which can have zero or more LuaCodifiedFactQualifier
objects. See LuaCodifiedFactProperty Methods and LuaCodifiedFactQualifier Methods.
If you have a LuaCodifiedFact
object called fact
, you can call its methods by using the ':
' operator. For example:
fact:setEntity("code")
Method | Description |
---|---|
setEntity | Sets the entity described by this fact. |
setProperties | Sets the properties for this fact. |
setSource | Sets the source of the information for this fact. |