Heatmap
The heatmap engine creates an image that shows the paths of objects through the scene and identifies areas with the most activity. As objects move through the same part of the scene, their paths overlap and the heatmap turns from blue, to green, and then to red.
If you set the parameter BlobWeight, the engine draws circles ("blobs") to represent objects that remain stationary for longer than MinimumStationaryTime. If you also set MaxBlobRadius, the circles expand in size to represent the amount of time that an object has been stationary. (Imagine drawing the path of an object with a pen. If the pen stops moving, the ink bleeds into the paper in an expanding circle.)
Configuration Parameter | Description |
---|---|
BlobWeight | The weight of a stationary object on the heatmap. |
HalfLife | The half-life for the paths and blobs on the heatmap. |
InitialBlobRadius | The initial radius of a circle that represents a stationary object. |
Input0 | A track that contains the positions of objects to plot on the heatmap. |
Input1 | A track that contains the background image to use for the heatmap. |
LineThickness | The width of a path on the heatmap. |
MaxBlobRadius | The maximum radius of a circle that represents a stationary object. |
MaximumStationaryTime | The maximum amount of time that you expect an object to remain stationary. |
MinimumStationaryTime | The amount of time that an object must remain stationary before Media Server draws a "blob" on the heatmap. |
OutputInterval | Specifies how often to output a heatmap image. |
SaturationNumber | The maximum number of overlapping paths. |
Type | The engine to use. Set this parameter to Heatmap . |
This engine produces a single output track, named TaskName.Output
. Records are added to the track at regular intervals, as specified by the OutputInterval parameter. To write the heatmap images to disk, route this track into an image encoder.