COBANIMOPT=directive-name[:directive-name[...]]
COBANIMOPT=MIXEDLANGDEBUG:MULTITHREAD
COBANIMSRV=prog-id
export COBANIMSRV=myid
myid is now a unique identifier that you can use to match Character Animator to a program. Type the command to start Character Animator:
cobanimsrv
The Character Animator waits for a COBOL program to start that has a matching identifier. In another console session:
export COBANIMSRV=myid cobrun prog1.int
When prog1.int starts, the unique identifier myid matches that of Character AnimatorĶ¾ therefore, Character Animator attaches to this process. In console session 1, the Character Animator main screen is displayed and the cursor placed on the first line of prog1.int.
COBIDY=path-name[:path-name[...]]
ES_DDBG_PORT_RANGE={starting-port-number-ending-port-number | starting-port-number,number-of-ports
ES_DDBG_PORT_RANGE=8001-8040
The following specifies using the next 40 available ports with a port number higher than the starting port number:
ES_DDBG_PORT_RANGE=8001,40
Windows:
MFTRACE_CONFIG=path-name\ctf.cfg
UNIX:
MFTRACE_CONFIG=path-name/ctf.cfg
MFTRACE_LOGS=path-name