Overview
This tutorial introduces the Visual Studio Integrated Development Environment, shows how to create and build a native COBOL
console application, and demonstrates some of the features you can use when debugging native code. You are going to:
- Create a solution and a project that contains a COBOL program
- Build and run the application
- Debug the application
You must have both Microsoft Visual Studio and
Visual COBOL installed.
Starting
Visual COBOL
To start
Visual COBOL:
- Depending on your Windows version, do one of the following:
- Windows 7 and Earlier
-
- From your Windows desktop, click
Start > All Programs > Micro Focus Visual COBOL >
Visual COBOL for Visual Studio 2015.
- Windows
8.1
-
- From the Windows
Start screen, click the
Visual COBOL for Visual Studio 2015 tile.
- Windows 10 and Later
-
- From your Windows desktop, click
Start > Micro Focus
Visual COBOL >
Visual COBOL for Visual Studio 2015.
- When starting Visual Studio for the first time, you might be prompted to set the environment, depending on the Visual Studio
version which is installed.
If you are prompted, choose
General development environment. In this setup Visual Studio is customized for work with COBOL projects.
The IDE is shown in the figure below, although the information displayed in the large pane will be different.
- The large pane is where your solutions and projects will be opened. At the moment, this shows the Start Page, with up-to-date
information on Visual Studio. When you start work, this pane is where your code is displayed.
- The pane at the bottom is the Output window, where messages from the IDE and Compiler are displayed.
- The right pane is the Solution Explorer, which displays the structure of your solution and projects. At the bottom of the
Solution Explorer pane are some tabs. Solution Explorer appears by default.
If any of these panes are hidden, you can show it from the
View menu.
Creating a solution and a project
The first task is to create a solution and a project. A solution is a container holding one or more projects that work together
to create an application. The solution has the extension
.sln, and is a readable text file. Microsoft recommends you do not edit the file outside of Visual Studio.
A COBOL project has the extension
.cblproj, and again this is a readable file, but Microsoft recommends that you do not edit it. Different types of project have different
extensions, so for example a C# project has the extension
.csproj.
To create a project and solution:
- In Visual Studio, click
.
- In the
New Project dialog box, expand
.
- Select Native.
- In the center pane, select Console Application.
- In the
Name field, specify a name for the project such as
NativeApplication.
Notice that the
Name and
Solution name fields have the same name.
- In the
Location field, browse to a directory where you want to put this tutorial.
For example, if you create a folder on your
c: drive called
tutorials, change the location field to
c:\tutorials. The solution will be stored in a subdirectory
NativeApplication, according to the project name.
- Click
OK.
This creates a solution and a project. The Solution Explorer shows the
NativeApplication project. It contains:
- Program1.cbl - a newly created skeleton program.
- A
Properties folder - displays the project's properties when you double-click it.
Edit the project
You now need to provide some sample code for the application that sets a pointer to the memory address of a variable.
- Double-click
Program1.cbl in Solution Explorer to open the file for editing.
- Copy and paste the following code to replace the code that was added by the template:
program-id. Program1.
working-storage section.
01 fred pic x(100) value "start".
01 fred-pointer pointer.
procedure division.
set fred-pointer to address of fred
display "hello"
move "testdata" to fred
display "hello again"
if fred = "middle"
move "end" to fred
end-if
move "Richard Nixon" to fred
display "fred contains " fred
goback.
end program Program1.
- Click
File > Save All.
- As further on, you are going to debug the project, you can now add some COBOL watchpoints for the data items in the code:
- Right-click
fred in the editor.
- Click
Add COBOL Watchpoint.
This opens the Watchpoints window and adds the data item to it.
- Add
fred-pointer to the Watchpoints window in the same way.
Building and running the application
There are two default build configurations for each project type: Debug and Release. These configurations define how to build
the project for the different situations.
To build the project for debugging and to run it:
- Check the build configuration in use, by clicking
Build >
Configuration Manager.
- In
Active solution configuration, choose
Debug and click
Close.
Notice in the standard toolbar at the top of the IDE, that
Debug shows as the active configuration.
- Build the project, by clicking
Build >
Build Solution.
The
Build option builds only those files that have changed since they were last built, whereas the
Rebuild option builds all the files in the project, regardless of whether they have changed since they were last built.
- Check that the project compiled successfully by looking in the
Output window.
If the window is not visible, to display it, click
View >
Output.
- Run the application, by clicking
Debug >
Start Without Debugging or
.
A console window opens, showing the output from the execution of the sample application.
- Press any key to close the console.
Modifying the project's properties
A project's properties define characteristics of the project and enable you to control a project's behavior among other things.
By default, each project template comes with a default set of predefined properties.
- To see a summary of the project properties, select the project or solution in the Solution Explorer. A default
Properties window is displayed below the Solution Explorer.
If the
Properties window is not visible, you can show it by clicking
View (>
Other Windows) >
Properties Window.
A description of the selected property is displayed dynamically at the bottom of the Properties window. To turn this description
on and off, right-click in the description and uncheck
Description in the context menu.
- To display the full project's properties, right-click the project in Solution Explorer and click
Properties.
- Go to the
COBOL page of the properties, to display the selected properties for building the project. Notice that:
- Configuration is set to
Active (Debug)
- Compile for debugging is checked
- COBOL dialect is set to
Micro Focus
- Output path shows where the build files will be put
- Go to the
Debug page and notice that
Start project is checked, so that the application starts debugging in the current project.
- Browse the other properties pages to see what is available and what is set by default for a console application.
Debugging the project
The IDE provides debugging facilities, such as stepping, examining data item values and setting breakpoints. To see some of
these facilities in action:
- Click
Debug >
Start Debugging.
Alternatively, you click
, or press
F5.
Visual Studio enters debug mode and stops on the line for
display "hello". This is because you set watchpoints for the two variables in the program and the value of one of them,
fred-pointer, has changed. The debugger breaks the execution and stops on the first line after the one on which the value of the data
item changed.
Notice that the Watchpoints window indicates the change by emboldening the data item and highlighting the changed value in
red:
- Click
Debug >
Step Into, or press
F11.
A console opens for running the built program. In the IDE, the first statement in the PROCEDURE DIVISION of the source code
is highlighted and the cursor is positioned on it. This is the statement that will be executed next. The statement sets the
pointer
fred-pointer to the memory of address of the variable
fred.
The IDE enables you to watch the memory and how the values of variables change during the execution of the program. The next
steps describe how to enable the
Memory and
Watch windows, and add watches to the two variables.
- Click
Debug > Windows > Memory > Memory 1 to open the
Memory window.
- You will use the
Memory window to watch the memory address of the variable
fred. To do this, enter any of the following strings in the
Address field and press
Enter:
- address of fred - this locates the memory address of
fred
- fred-pointer - same as above after the program sets this variable to point to the memory address of
fred
- The HEX address of
fred in the form of
H"nnnnnnnn" - hover over
fred-pointer to ascertain the value
- Click
Debug > Windows > Watch > Watch 1 to display the
Watch window.
- Add watches to
fred and
fred-pointer as follows:
- Right-click either one of the variables in the editor and choose
Add Watch.
- Repeat the same for the other variable.
- Pin the DataTips for the two variables to the editor window as follows:
- In the editor, right-click either one of the variables and select
Pin To Source.
- Repeat the same for the other variable.
- Click
Debug >
Step Into, or press
F11 to step into the first statement.
This sets the pointer
fred-pointer to the memory address of
fred. The value of
fred-pointer changes and you can see the new one in the
DataTip and in the
Watch window. The new value is the HEX address of
fred.
- Enter the HEX address in the
Address field of the
Memory window as
H"nnnnnnnn" and press
Enter.
- Continue stepping through the code and note how the memory at the specified address changes:
- If you want to edit the memory at the address of
fred, you can do this directly in the
Memory window:
- Right-click a number in the HEX view and click
Edit Value.
- Enter a new HEX number and press
Enter.
Or,
- Click the data in the desired memory location in either the hexadecimal or character view to position the caret, and simply
change its value. You can also use the keyboard arrow keys to position the caret.
- Continue stepping the program in the same way and watch how the values of the two variables change.
After you have finished debugging, you can close Visual Studio. You do not need to explicitly save anything, because the files
are automatically saved when you build them.