Character Animator can keep a record of the breakpoints you set, so that when you next load the program into Character Animator, breakpoints remain in the same state as when you set them in the previous Character Animator session. This information is kept in the session information file, which has the file extension .aif. Session information files are usually referred to as .aif files.
You specify whether or not Character Animator is to save and load .aif files using the COBAIF Animator directive; by default COBAIF is set on.
.aif files are loaded or saved by Character Animator if you:
You can also specify $COBAIFNAME if you are starting Character Animator using the command anim; in this case the basename you specify overrides the application name as the basename of the .aif file. You must still specify the COBAIF Animator directive.