Directive Descriptions
This section describes the Character Animator directives.
COBAIF
Specifies whether to load and save Character Animator session information.
END
Indicates the end of directives to Character Animator and start of command line parameters to your program.
MIXEDLANGDEBUG
Use non-system level debugging. Enables mixed-language debugging.
MULTITHREAD
Use the multi-threaded run-time system, enabling you to debug multi-threaded applications.
RESEQ
Specifies that COBOL line sequence numbers should appear on the Character Animator's source display.
ZEROSEQ
Specifies that leading zeros should appear in the sequence numbers in columns 1 through 6.
Parent topic:
Specifying Character Animator Directives
Parent topic:
Directives for Character Animator