This topic lists environment variables relate to the tracing and debugging functionality.
Syntax
CCITRACE=filename [options]
/F or -F | logs the details of CCI API calls to the trace file. The default is OFF, unless a filename any other trace option is specified, in which case it is always ON. |
/P or -P | logs the details of protocol-level calls to the trace file. The default is OFF. If this flag is OFF, then only the details of the CCI user-level API will be traced. If this flag is ON, the level of function tracing may be greatly increased. |
/D or -D | logs the contents of all buffers passed to and from the CCI functions. The default is OFF. Data tracing may not be allowed if the application has been coded to prohibit data tracing for security reasons. |
So to create a CCI trace file with the default name of ccitrc1.trc (with matching ccitrc1.idx file) which traces CCI API function flow, along with the underlying protocol function flow, but with no tracing of the user data passed to these calls, the value of the CCITRACE environment variable would be /P.
The CCI.INI file can also be used to control trace options, but any values specified by the CCITRACE environment variable will take precedence.
Specifies additional directives to be used by Character Animator.
Syntax
COBANIMOPT=directive-list export COBANIMOPT
Parameters
Comments
When you invoke Character Animator, it first reads the directives you have specified in COBANIMOPT and then uses any directives you specify in the command line (which might override some of the directives you set in COBANIMOPT).
Example
COBANIMOPT="MIXEDLANGDEBUG MULTITHREAD" export COBANIMOPT
Identifies which COBOL program a waiting Character Animator process should attach to.
Syntax
COBANIMSRV=progid export COBANIMSRV
Parameters
Comments
This environment variable is particularly useful for starting cross-session debugging.
Example
In one console session:
export COBANIMSRV=myid
myid is now a unique identifier that you can use to match Character Animator to a program. Type the command to start Character Animator:
cobanimsrv
The Character Animator waits for a COBOL program to start that has a matching identifier. In another console session:
export COBANIMSRV=myid cobrun prog1.int
When prog1.int starts, the unique identifier myid matches that of Character AnimatorĶ¾ therefore, Character Animator attaches to this process. In console session 1, the Character Animator main screen is displayed and the cursor placed on the first line of prog1.int.
Specifies the directory that Animator is to search for the information (.idy) file for the program being animated if it is not found in the same directory as the intermediate code (.int) file. Animator can update the information file to record information held between sessions.
Syntax
COBIDY=pathname export COBIDY
ES_DDBG_PORT_RANGE=value export ES_DDBG_PORT_RANGE
Example
ES_DDBG_PORT_RANGE=8001-8040